
Baron's Lair
Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025
Search the current Set 18 augment catalog by name, effect, tier, or category.
Showing 181 / 181 augments

Gain a random Tank item. After 8 seconds of combat, your team gains 5% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

After losing your combat, gain 2 gold and a free Shop reroll.

Gain a Flora Fatalis emblem. The champion holding the emblem gains double benefits from the Flora Fatalis trait. Gain gold.

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Roll 3 dice. Gain rewards based on their total.

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Each time your shop is rerolled you have a% chance to gain a free reroll.

Gain a random Silver Augment and 7 gold.

Roll a die. Gain rewards based on the number rolled.

Gain random Emblems, a Reforger, and gold.

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Gain random Emblems, a Reforger, and gold.

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Gain Thief's Gloves.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random -star -cost champion. At Level, gain a random item component. At Level, gain a random -star -cost champion. Inkborn Fables Tactician's Crown, 2024

Allies gain 15 Armor and Magic Resist, increased by per player level. Gizmos & Gadgets Championship, 2022

Gain 26 gold of random champions. At least one 5-cost champion is guaranteed.

Gain a random Emblem and a Reforger.

Gain a powerful and random reward.

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Gain 4-cost champions. After 6 rounds, gain more.

Gain a Leona, a Kayle, and a Sejuani. Leona gains 60 permanent max Health each round, increased by for each unique 3-star champion fielded.

Gain 4 -cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Your team gains 4 Health and% Attack Speed per missing player Health.

Gain free Shop rerolls now and every round for the rest of the game.

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Your champions holding an item gain Health and% Attack Damage. Gain a B.F. Sword.

Your champions holding an item gain Health and Mana Regen. Gain a Tear of the Goddess.

Gain 2 random 5-cost champions and 2 copies of a random component.

Now and at the start of the next 3 rounds, gain XP.

Gain random Artifact. When you drop below 35 Health, gain more random Artifact, random completed item, and random component. Remix Rumble Championship, 2023

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Gain a random Gold Augment and 6 gold.

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Champions that aren't holding items have a% chance to drop 1 gold on death.

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Your champions gain permanent max health per interest you earn. Gain 4 gold now.

Gain a component anvil and gold.

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.

Gain 1 random completed item.

Gain a random 2-star 2-cost champion and 1 gold.

After winning player combat, gain gold. If they had more health than you, gain Gold instead. Gain 1 gold.

After player combats, gain an Artifact anvil.

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain Health and 12% Attack Speed. Reckoning Championship, 2021

Champions without items equipped gain Armor and Magic Resist.

Gain 10 free Shop rerolls. When you reach level 9, gain free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Gain a copy of each 1-cost champion.

Round start: items on your bench are randomized. Gain random component.

After 12 seconds of combat, your units gain 20% Damage Amp.

Gain rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

After player combat, gain XP if you won or XP if you lost.

Choose 1 of 3 components. For the next rounds, gain a copy of that component.

Your team gains 90 Health. Each time you purchase a Wisp, increase this by.

Gain free Shop rerolls.

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving -cost champion.

Gain random item components.

Gain random completed items that build from Needlessly Large Rod.

Gain random completed items that build from B.F. Sword.

Gain a random emblem. After fielding non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Buying XP costs less. Gain Health and free reroll whenever you level up.

Each time you purchase a Wisp, gain 2 gold. Gain gold now.

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Gain Gold. Your next augment is one tier lower.

After seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after seconds of combat. TFT Macao Open, 2024

After 12 seconds of combat, your units gain 35% Damage Amp.

Gain a Recurve Bow. After your champions attack 1000 times, get more.

Gain Giant's Belts. Your Giant's Belts grant + bonus Health.

Your team gains Health for each champion that starts combat in the front row.

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Your team gains 2.5% Damage Amp and 4 Armor and Magic Resist for each Bronze-tier trait.

Gain a random item component now and at the start of the next rounds.

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: 0

Gain a B.F. Sword. After your champions deal physical damage, gain more.

Gain 7 gold, -star 1-cost champion, -cost champion, -cost champions, XP, and 1 Shop reroll.

Gain gold and XP.

The next 1-cost champion you buy is -star. Gain 2 gold.

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Whenever you craft a completed item, gain rerolls.

Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Lose all champions on your board and bench. Gain a Training Dummy with% of their combined health. The dummy gains Health per stage. Gain a random non-tank 2-star 2 cost champion.

Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Every attacks an ally takes, they deal - (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Now, and at the start of every stage, gain XP and free rerolls.

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Gain gold, then flip a coin. If heads, gain more gold.

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Gain a Tear of the Goddess. After your champions spend Mana, gain more.

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and gold.

Gain 21 gold.

Your team becomes large, gaining 200 Health and% max Health.

Allies that start combat in the back row begin combat at% Health but gain 16% Damage Amp.

Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.

Combat start: Champions grant other adjacent champions Armor and Magic Resist. This effect stacks.

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

When an enemy dies, a nearby ally is healed for Health.

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Your champions gain permanent max health per interest you earn. Your max interest is increased by. Gain 8 gold now.

Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every takedowns. Lore & Legends Tactician's Crown, 2026

When you reach Level 9, gain 27 gold.

When you buy XP, gain an additional. Gain 6 immediately.

Gain an Artifact Anvil now and after every player combats.

Thief's Gloves will always give your champions ideal items. Gain Sparring Gloves now, then another after player combats.

Champions without items equipped gain Armor and Magic Resist.

Gain 4 gold. For the next 2 rounds, enemy champions drop gold when killed.

Gain gold now, then gold at the start of every stage. Picking up gold makes your Tactician larger.

Gain gold now and every round for the rest of the game.

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Round start: items on your bench are randomized. Gain random components.

Round start: items on your bench are randomized. Gain Radiant item.

Your team gains Armor and Magic Resist. After falling below% Health, increase this to for the rest of combat.

Gain a random Prismatic Augment and 10 gold.

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Gain Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Gain 1 random completed item now, and 1 component after player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Gain a Mogul's Mail. After player combats, gain a Gamblers Blade.

When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.

Gain 10 XP.

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain XP.

For the next 5 combats, your team size is, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Gain a Guinsoo's Rageblade. When players are eliminated, gain 40 gold. Fates Championship, 2021

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Gain BF Swords. Your BF Swords grant +% Attack Speed.

Gain a Lesser Champion Duplicator. Gain another after player combats. This item allows you to copy a 3-cost or less champion.

Gain a Mogul's Mail. Champions holding Mogul's Mail take up + team slot but gain 700 Health and 20% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Disable your Shop for the next rounds. Then gain XP.

Gain a free Shop reroll every round. Gain gold.

If you have exactly allies in your first row, grant them 100 Health, Armor, and Magic Resist.

Gain Spatula, 3 random components, and 5 gold.

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Champions gain 2% Attack Damage, 2% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Champions gain 3.5% Attack Damage, 3.5% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Gain Needlessly Large Rods. Your Needlessly Large Rods grant +% Attack Speed.

You can always move freely on Carousel rounds. Gain 5 gold.

Your next augment is one tier higher.

Gain Thief's Gloves. After player combats, gain another.

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4, up to 5-cost.

Gain a random -star 1-cost champion. Gain 6 gold.

Set your win streak to +. Gain 4 gold.

If there are no champions on your bench at the end of player combat, gain 3 XP.

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain gold.

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After seconds in combat, increase this to 4.

Gain a Giant's Belt. After your champions take damage, get more.

The next 1-cost champion you buy is -star. Gain 5 gold.

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 120 health.

You no longer gain interest. Gain gold now. Round start: gain XP. Interest is extra gold you gain per g saved.

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

When an enemy dies, a nearby ally is healed for Health.

Gain 22 gold. Your max interest is increased to 10.

You no longer gain interest but gain gold at the start of every player combat round. Gain gold now. Interest is extra gold you gain per g saved.

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Gain a package containing a -cost champion, a 2-star -cost champion, and 3 gold. At the start of the next stages, gain the package again.

Gain a Golden Item Remover and 4 random components.

Gain 1-cost champions, 2-cost champion, and 3-cost champion.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain gold worth of champions in this way, gain a Thief's Gloves.

Gain a Protector's Vow. Protector's Vow grants its holder% additional Mana from all sources and max Health.

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. 0 0 Into The Arcane Tactician's Crown, 2025

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Gain a random item component. Every 2200 Mana spent by your champions grants an additional component, up to 3 times.