
Rabadon's Deathcap
CompletedThis humble hat can help you make, or unmake, the world itself.
Browse Set 18 item effects, stats, and the available standard, artifact, radiant, and support-item families.
Showing 143 / 143 items

This humble hat can help you make, or unmake, the world itself.

Gain Precision. Precision allows Ability damage to critically strike.

Gain 28% max health. Every 2 seconds, heal 5% max Health.

Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist

Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second.

Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing:

Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist

Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health.

Gain 20% additional Attack Damage and Ability Power from all sources.

Combat start: Gain 40% Ability Power every 5 seconds in combat.
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds

Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.

Gain 16% stacking Attack Speed every second.

Gain 2 effects:30% Attack Damage and 30% Ability Power.24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received

Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor

Each round: Equip 2 random Radiant items. [Consumes 3 item slots.]

Gain 36% max Health.

At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.

Regenerate 4% of missing Health each second.

At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.

Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Gain 10% durability. While above 50% Health, instead gain 30% Durability.

Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control.

Gain 30% additional Damage Amp against Tanks.

Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power.

Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.

It's witnessed - and unleashed - miracles and calamities both.

Gain Precision. Precision allows Ability damage to critically strike.

Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.

Attacks grant 4 bonus Mana, increased to 6 if they critically strike.

Attacks grant 10 bonus Mana.

30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor

Gain Precision. Precision allows Ability damage to critically strike.

It glows in the presence of enemies. Or friends. Or anything alive, really.

Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power.

Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range.

Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

Regenerate 2% of missing Health each second.

Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 11 seconds. Gold generated this game: [Unique - only 1 per champion]

Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: [Unique - only 1 per champion]

Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck."

Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.

Each round: Equip 2 random items. [Consumes 3 item slots.]

Gain 7% stacking Attack Speed every second.

30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist

Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

Gain 6% max health. Every 2 seconds, heal 2.5% max Health.

The holder's first attack after each Ability cast deals bonus magic damage. Damage increases based on Stage.

Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

The holder gains the Vanguard trait. If the holder survives 22 seconds in player combat, gain 1 player health. Stats: +30 Armor, +30 Magic Resist.

The holder gains the Brawler trait. Attacks deal 2% of the holder's max Health as magic damage. Stats: +250 Health.

The holder's attacks target random enemies.

Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds

+20 Armor

Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage.

Every 3 seconds, your next attack is a double attack.

+10% Attack Speed

Gain 15% additional Damage Amp against Tanks.

Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active

Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

+1 Mana Regen

Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion]

+20 Magic Resist

Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

+20 Critical Strike Chance

Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

Gain 40% Damage Amp against targets 4 or more hexes away.

Combat start: Gain 20% Ability Power every 5 seconds in combat.

Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage.

When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.

The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat.

Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.

Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

The holder is orbited by 3 foxfires. Each one deals 50 magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.

Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies.

50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion]

Attacks grant 5 bonus Mana.

30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor

It must do something...

Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots.]

Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds.

After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.

Tons of EVERYTHING!

Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received

Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power.

+10% Attack Damage

Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power.

Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

Gain 10% additional Attack Damage and Ability Power from all sources.

Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor

Gain Precision. Precision allows Ability damage to critically strike.

+150 Health

Attacks deal bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage.

+10 Ability Power

Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.

...why else would it be here?

Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..."

Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second.

Perfect peace and calm for the holder - and all who face it.

Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion]

Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5.

Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..."

Gain 18% max Health.

Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist

Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold. Gold Collected: g [Unique - only 1 per champion]

The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats.

Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing:

The holder gains the Blackthorn trait. Stats: +250 Health, +15% Attack Damage, +15% Ability Power.

The holder gains the Blossom trait. Stats: +250 Health, +10% Attack Damage, +10% Ability Power.

The holder gains the Coven trait. Stats: +150 Health.

The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row. Stats: +30 Armor, +30 Magic Resist.

The holder gains the Elderwood trait. Stats: +25% Attack Speed, +35 Armor, +35 Magic Resist.

The holder gains the Executioner trait. Damage executes enemies below 8% of their max Health. Stats: +20% Critical Strike Chance, +8% Critical Strike Damage.

The holder gains the Fae trait. Stats: +250 Health, +15% Attack Damage, +15% Ability Power.

The holder gains the Flora Fatalis trait. Stats: +250 Health, +2 Mana Regen.

The holder gains the Hunter trait. Takedowns grant 18% Attack Damage. Stats: +30% Attack Damage.

The holder gains the Inferno trait. Stats: +40% Attack Speed.

The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent. Stats: +3 Mana Regen.

The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies. Stats: +350 Health.

The holder gains the Lunar trait. Stats: +20% Attack Speed, +3 Mana Regen.

The holder gains the Primal trait. Stats: +25% Attack Speed, +250 Health, +20% Critical Strike Chance.

The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage. Stats: +20% Attack Speed.

The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored. Stats: +20% Attack Damage, +20% Ability Power, +20 Armor, +20 Magic Resist.

The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability. Stats: +25% Ability Power.

The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% 20 20 Stats: +10% Attack Speed, +20 Armor, +20 Magic Resist.